Red alert 3 directx error windows 1010/29/2023 This functionality is also used to more accurately report the number of frames actually presented via DXGI frame statistics. This may reduce input latency in some games, also affects the dxgi.maxFrameLatency and d3d9.maxFrameLatency options. If VK_KHR_present_wait is supported, and if vertical synchronization is enabled, frame latency events will now be signaled when an image is actually being presented, rather than when rendering work prior to the present request has completed on the GPU.
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